There’s no time to ponder the meaning of this mystery, however, as the porthole soon cracks, allowing water to flood in. Strapped to his wrist is a watch-like device showing only the number “5”. A young college student named Junpei wakes up, groggy and disoriented, in a locked room resembling an old ship’s cabin. The story begins where so few stories do: in the middle – both chronologically and numerically speaking. There is still much to like in 999, but the numbers don’t always add up. Alas, the many positive elements are somewhat countered by tedious storytelling technique and one of the worst endgame scenarios ever devised. But is it able to fully realize its abundant promise? Nein!. That may sound a lot like school (it’s certainly how I remember mine), but it’s a fascinating premise that’s rife with potential: a maniacal madman with a passion for puzzles, random strangers forced to cooperate with people they can’t fully trust, and an intriguing pseudo-scientific backstory about the powers of collective consciousness. The clock is ticking on a possible escape, and the blood-red numbered doors that stand between them and freedom are protected by deadly hexadecimal math-based traps. This part-visual novel / part-adventure for the Nintendo DS represents a grand game of life and death for a group of abducted participants. Numbers are quite literally at the root of ChunSoft’s 999: Nine Hours, Nine Persons, Nine Doors. Or even hundreds of thousands if that number is nine. If a picture is worth a thousand words, apparently a number is worth tens of thousands.
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